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Rating: 7.9 Very Good
Difficulty:Very easy
Players: 3-5 players
Playing time: 45 minutes

Created by: Andreas Pelikan, Julien Delval, Harald Lieske

Published by: alea, Filosofia Éditions, Ravensburger Spieleverlag GmbH

Alternate Names: Bibidi Bobidi Brew, Malédiction, Wie verhext!, 女巫的佳釀


This is the 4th game in the Alea medium box series. It is the second game by Viennese designer Andreas Pelikan, where "players will have constantly changing roles from the druid Drax to the assistant Gemalher. Players who come after you in turn will always have the better cards!"

A simultaneous-selection (but then sequential play) card game. Players select 5 of their 12 role cards to play per set. Then they reveal them in sequence. Each role has a main full action and a less valuable "favor" action.

If you are the first player with that role you announce that you are that character. If you follow after but choose that same role card you can take the favor action instead, or declare that you are that character in hopes that you can command the full action.

You risk having it taken from you by a later player, though. The different roles help players collect different ingredients and money to make potions listed on the cauldron cards. When everyone's five role cards have been played and actions taken, another five cards are chosen for the next set and the process repeats as before.

The Treasure Chest adds 3 expansions. The 1st expansion adds cards for a 6th player, as well as raven tokens to signal the game's end. The 2nd expansion adds amulets to increase the excitement in 3-player games. The 3rd expansion adds 17 magical ability cards to make certain roles particularly attractive.

Retail Price:$240
Treasure Chest
Wie verhext!: Der brodelnde Theriak
Witch's Brew: The 6th Player & The Amulets & The Magical Abilities
JoTa Best Card Game Nominee 2009
Golden Geek Best Card Game Nominee 2009
Boardgames Australia Awards Best International Game Nominee 2009
Spiel des Jahres Nominee 2008
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The players take on the roles of wizards, witches, and druids and try to brew the most valuable potions to earn victory points. In addition, the players will try to get other things like wolf blood, snake venom, herb juice, and gold. Proper planning and a bit of luck will ensure a player victory!

The game is played over several sets of rounds. For each set of rounds, the players select 5 role cards from 12 available to use in the set. These cards are played, one at a time, with the players vying to be the one who gets to use the full action of the role or choosing to accept merely the favor of the role. …

Players use the 3 green role cards to get new ingredients.

Wolf keeper, Snake hunter, and Herb collector: depending on the role card won, the player with the full action right, takes either three red (wolf blood), three white (snake venom), or three green (herb juice) drops from the supply in the middle of the table and places them in his play area.

The player(s) who choose the favor by saying, "So be it!", can take either a red, white, or green drop from the supply, depending on the role card played. …

The spells from the spell book cards are described in detail in this section.

Copia: The warlock, who uses this spell, takes any three drops from the supply, which he places in his play area.

For example, 1 of each color or 2 red plus 1 white drop.

Magus: The warlock, who uses this spell, can acquire the top-most copper cauldron. To do so, the warlock pays the number of ingredients shown on the card, but need not match the types shown. He may not pay an extra ingredient to also take a potion vial. …

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