Drought

Each player pays 1 denier per citizen of his color sitting on City Hall. You don't pay for expelled citizens lying on the illustration of City Hall.



Support

Place a grey cube on each of the 2 events to the left of this one. If there is only one event to the left of this one, place only one cube on this event.



Civil War

Each player loses 3 deniers.



Wayfarers

Roll a black die and place a neutral citizen at the start of the indicated row of City Hall, shifting any citizens already present to the right, and expelling the rightmost if neces- sary. The expelled citizen is laid on the illustration of City Hall.



Theological Conflict

Roll a black die and place a neutral citizen at the start of the indicated row of the Bishopric, shifting any citizens already present to the right, and expelling the rightmost if necessary. The expelled citizen is laid on the illustration of the Bishopric.



Heresy

Each player loses 2 Influence points.



Migrant Workers

Place a grey cube on the first free space of the Cathedral. i.e. the free space on the lowest level, having the lowest value. If there are no free spaces, don't place a grey cube.



Interruption Of Work

Remove the cube with the highest value (the cube that is on the highest level, having the highest value) at the Cathedral, even if it is a grey cube.



Brigands (x3)

1 black die.



Succession Conflict

Roll a die and place a neutral citizen on the designated space, expelling the citizen that was there. The expelled citizen is laid on the illustration of the Palace.



Skirmishes (x2)

1 black die.



War And Normans Attack

2 black dice.



Note: : If the 8 neutral citizens are already in play, ignore the Event cards that add new ones.


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