Components

  • 48 cookie cards
  • 4 half-eaten cookie cards
  • 3 wild cards
  • 1 milk card
  • 2 custom dice

Object of the Game

Be the first player to collect five of a cookie plus the milk by passing, swapping, and tossing cards according to the dice rolls.


Setup

Prepare the deck by sorting all of the cards into separate face up piles according to cookie. Choose one full set of cookie cards for each player. Place unused sets back in the box. Then add the milk card, and a combination of wild and half-eaten cookie cards according to the number of players:



Wild cards can only be used in place of any cookie. Half-eaten cookies are worthless.

Turn all of the cards face down and thoroughly mix them. Each player should take exactly seven cards. (Hold them in your hand but make sure to keep them hidden from opponents). Place the dice in the center of the playing area.


Game Play

The last player to eat a home-baked cookie starts the game and play continues to the left. On your turn, roll both dice and take one of the following actions, depending on the outcome of your roll:


Swap

Choose any player and swap the number of cards shown on the other die. Example: If you roll Swap / 3, choose 3 cards from your hand and place them in front of any player. Then select 3 cards from that player's hand without looking.


Pass Left

All players pass the number of cards shown on the other die face down to the left. Example: If you roll Pass Left / 2, all players choose 2 cards from their hands and pass them face down to the person on their left.


Pass Right

All players pass the number of cards shown on the other die face down to the right. Example: If you roll Pass Right / All, then all players must pass their entire hand of cards face down to the person on their right.


Toss

All players toss the number of cards shown on the other die face up into the center playing area at the same time and then scramble to grab the same number back into their hands.

Give everyone a moment to select the cards they want to toss and then say, "One, two, three, Toss!" Example: If you roll Toss / All, everyone must simultaneously toss all of their cards face up into the middle and then quickly collect the same number of cards again. All players should end up with seven cards.

Special Note: If you end up with fewer than seven cards, whoever collected more than seven must show their entire hand and let you choose whichever cards you want to make your hand equal seven.


Pass, Swap, or Toss the Milk

Special rules come into play if you roll the milk in combination with the action die:

Whoever has the milk card must pass it to the player on the left.

The recipient must then let the passer blindly choose a card from his hand before adding the milk (so that both have an equal number again). The same applies for Pass Right.

Whoever has the milk card must swap it with the player who rolled the dice. The recipient must then let the swapper blindly choose a card from his hand before adding the milk (so that both have an equal number again).

No action if the player who rolled the dice already has the milk card.

Whoever has the milk card must toss it into the center of the playing area. Everyone else scrambles to be the first to grab it.

Whoever ends up with the milk must let the tosser blindly choose a card from his hand before adding the milk.

Note: The player who tosses the milk may not also try to grab it.



End of the Game

As soon as you have five of the same cookie (either natural or including wild cards) AND the milk card, shout "Snickerdoodle!" and win the game.

Note: This can happen in the middle of an action or during another player's turn. Be sure to show your winning hand to everyone.

For a longer game, set a number of rounds before playing (suggested 3 or 5). First player to win a majority of rounds wins the game.


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