The players are in teams of two, the team members facing each other. Going clockwise, each player takes his/her turn (fig. 6: team A versus team B).
The players agree whether conferring is permitted before the game starts.
In turn, each player chooses a cube and moves it according to the following rules.
Choosing and taking a cube: The player chooses and takes a blank cube, or one with his/her symbol on it if the point is pointing towards him/her, from the board's periphery; as the direction of the point determines who in the team can play the cube.
Fig. 7: V & W can only be played by player A1; X, V & Z can only be played by player A2.
In the first round, the players have no choice but to take a blank cube.
You can never take a cube bearing your opponents' symbol.
Changing the cube symbol:
Whether the cube taken is blank or already bears the player's symbol, it must always be replaced by a cube with the player's symbol on the top face; the player will direct the point in such a way as to determine who in the team can play the cube again.
Replacing the cube:
The player can choose at which end of the incomplete rows, made when a cube is taken, the cube is to be replaced; he/she pushes this end to replace the cube.
You can never replace the cube just played back in the position from which it was taken.
Fig. 4: cube can be put back on the board by pushing A, B or C.
A player must take his/her turn unless he/she is unable to take a blank cube, or one with his/her symbol on it if the point is pointing towards him/her, from the board's periphery
End of the Game
The winning team is the one to make and announce that they have made a horizontal, vertical or diagonal line with 5 cubes bearing their symbol.
The team to make a line from their opponents' symbol loses the game, even if they make a line with their own symbol at the same time.