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A world is taking shape in the palm of your hands. Spread your mountain ranges and your deserts, expand your forests, oceans and glaciers.

Strategically position your continents to form hospitable environments for animal life to develop and try to create the most populated Planet!


  • 4 Planet cores
  • 50 Continent tiles
  • 45 Animal cards
  • "Natural Habitat" objective cards
  • 1 First Player token

Object of the Game

Throughout the 12 turns that make up the game, strategically position your continent tiles on your Planet's core to form hospitable environments for animal life to flourish.

Win points by completing "Natural Habitat" objectives and by populating your Planet with the most animals possible.

The winner is the player with the highest points total at the end of the game.


  1. Every player starts with an empty Planet core (without any Continent tiles on its surface).

  2. Shuffle and place all the Continent tiles in a line of 10 piles, each containing 5 tiles, in the centre of the table, face down.

  3. Shuffle all Animal Cards. Randomly draw 20 cards. Place the 20 cards face up, following the layout shown in the diagram below. Be careful, it is very important that the cards are set out in rows with the piles of tiles arranged exactly as shown in the diagram.

  4. Each player receives a "Natural Habitat" objective card and secretly takes note of it before placing it face down in front of them.

  5. The youngest player takes the First Player token and the game begins.

Note: For a first game experience, see "Variation 1: Beginner Game".

Game Play

Every turn is made up of two parts:

  1. Adding continents
  2. The origin of life (from the 3rd turn on wards)

1. Adding Continents

  • Take the first pile of 5 Continent tiles and spread these out across the center of the table, face up.

  • The first player chooses one tile from these 5 and adds this to a free space on their Planet's core. The other players then take turns doing the same, moving in a clockwise direction.

  • Once every player has selected a tile, place all the remaining tiles face down in the 11th spot in the Continent row. Once this pile has 5 tiles, place the remaining tiles from your rounds in the 12th spot. When this pile has 5 tiles, any aditionnal tiles are discarded and placed in the box.

Example: in a game with 4 players, after the first turn, the one remaining tile is positioned at the end of the row of piles of Continent tiles.

Note: At any time during the game, players can take a look at other players' planets.

"Natural Habitat" objective cards

Each "Natural Habitat" objective card can bring you points, at the end of the game, for the total Areas of this "Natural Habitat" present on your Planet.

Example: you would need 11, 12 or 13 Areas of the Glacier Natural Habitat at the end of the game, in order to score 2 points 1.

2. The origin of life

From the third turn on wards, life starts to emerge on the Planets. All players check if their Planet meets the conditions required to host the Animal cards which can be won with each turn.

What is an Area and what is a Region

3 types of requirements for welcoming animals onto a Planet exist:

  • Having the most of one kind of Region: Count the number of disctinct Regions of the same Natural Habitat across your Planet.

    Example: having the most forests to host a Panda.

  • Having the biggest Region of one kind which touches a specified Habitat: Count the number of Areas of the same type of Natural Habitat which create the biggest Region.

    The Region needs to be touching at least one Area of another type of Natural Habitat.

    Example: in order to host the Elephant, you would need to have the largest desert Region which touches a mountain Area.

  • Having the biggest Region which is not in contact with a specified Habitat: Count the number of Areas of the same type of Natural Habitat which create the biggest Region.

    This Region CANNOT be in contact with the specified Natural Habitat. Example: to host the reindeer, you would need to have the largest glacier Region which DOES NOT touch a desert Area.

In the case of a draw:

If there is a draw, the animal is not given to any player and the card is placed at the bottom of the column for the next turn. It is then possible for players to win it later.

If one or several animals don't find a Planet which is habitable for them during the last turn, apply the following rule:

  • If the card's requirement is: "having the most of one kind of Region", put this card back in the box, no player will win it 1.

  • For the 2 other requirements: players in a draw look at their Planet to see if one of them meets the requirement a second time elsewhere.The player who meets this requirement wins the card 2.

  • If there is still a draw, they check to see if one of them meets the requirement a 3rd time elsewhere on their Planet 3.

In the event of there still being a draw, no one wins the card and it goes back in the box.

Example: Matthew 1 and Celine 2 are competing to house the fox on their Planet. On the last turn, they both had a forest spanning 9 Areas and touching a glacier. However, Celine's Planet also contains a second 5-Areas forest which touches a glacier 3 , whereas Matthew doesn't have another. In this case, Celine wins the card.

The player who possesses the most habitable Planet for the animal takes the card and keeps it in front of them.

Note: At the end of the game, the animal cards bring 1 or 2 points to the player who has kept them.

The player who had the First Player token gives it to the player on their left.

The turn ends and a new turn begins.

End of the Game

The game ends after the 12th turn (when the player's Planets are fully covered) and after the last Animal cards have been won.

  1. Each player reveals their objective card and checks whether or not they have met their objectives, winning points if they have succeeded.

  2. Each player then scores I point per Animal card whose Natural Habitat is the same as on their objective card, and 2 points per Animal card whose Natural Habitat is not the same as that on their objective card (see color codes on the edge of the Animal cards).

Note: Players score points with animals regardless if they have met the minimum "Areas" requirement on their Natural Habitat objective card.

The player with the most points wins the game.

In case of a draw, players with the most Animals cards win the game. If there is still a tie, each player remaining in the tie wins.


Variation 1 - Beginner Game

For your first game, or for younger players, simply play without the "Natural Habitat" objective cards. Each animal earns 1 point.

Variation 2 - Mystery Animals

During set up, position the 20 Animal cards in 2 lines of 10 cards in the center of the table. One of the lines is placed face down and the other face up.

After each turn, the next mystery Animal card is revealed. This allows players to discover mystery Animals 3 turns ahead.

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