Welcome To Palm Island. Take control of a budding village that has just begun to take root on this new island. With your help, it will rise to greater strength and grow into a thriving island village.
Will you invest in resources to increase production, establish markets to trade goods, or expand your village and build temples to gain victory points? It is all up to you as you shape your own island!
- 2 Player Decks (17 cards each)
- 6 Feat Cards
- 5 Cooperative Cards
- 14 Competitive Cards
- 1 Reference Card
Object of the Game
Using a deck of just 17 cards, you will upgrade and transform each of your cards to gain more resources, abilities, and victory points. The game ends after 8 rounds of play. Complete your objective or get a high score to win.
Basic Solo Setup
To begin the game, take either the red or blue core deck of 17 cards, identified by the color of the decorative stripe in the center of the card. Set the cooperative (), competitive ( ) and feat () cards aside for now.
Active area: Each card has 4 possible orientations. The face-up top section on each card is the active area and represents the card's current orientation.
Each card has a white sun icon known as the start marker () in 1 corner on 1 side. Flip and rotate every card so that all of these icons are on the front and in the top left corner.
Set the round tracker aside. Shuffle your deck, making sure that all cards stay in their proper starting orientation.
Place the round tracker so that it is the last card of the deck. Before starting the game, you may take note of the position of each card in your deck. During play, you may only ever look at the top 3 cards of your deck.
On-the-Go Tip: If you have limited space, you may choose to leave the round tracker inside of your deck, then, after shuffling, move it to the back of the deck for the proper starting order.
Starting the Game
Each turn, you must do 1 of 2 things: either take an action on 1 of the top 2 cards of your deck, or discard the top card of your deck.
Each turn, you mi do 1 of 2 things: either take an action on 1 of the top 2 cards of your deck, or discard the top card of your deck.
When taking an action, choose 1 of the 3 actions () that may be present on the active area of the card. The 3 actions are: store (), rotate (), and flip ().
To use a card's action, you must pay the cost. This is done using stored resources by rotating the stored resource(s) counterclockwise, making sure to retain their position in the deck.
Pay any cost listed to the right of the action, then rotate the card 90° clockwise and place it at the back of the deck so that you can see only the resources from the card's active area.
Pay any cost listed to the right of the action, then rotate the card 180° (without flipping from front to back) and place it at the back of the deck.
This stored card may be used later to pay for an action. If there is already a card(s) stored, place the newly stored resource sticking out further so that all available resources are visible.
Pay any cost listed to the right of the action, then flip the card from front to back (without rotating it), and place it at the back of the deck.
You may use any of the actions that are listed on the active area of either of the top 2 cards of your deck.
If you use the second card of your deck, the first card remains in place. Once you take an action or discard, you begin the next turn.
You may choose to discard the top card of your deck by placing it at the back of the deck instead of taking an action on a card.
If you are unable to interact with either of the top two cards of your deck, you must discard the first card. You may never discard the second card of the deck.
If an action is listed as free, you can perform that action without paying any resources. Otherwise, to pay for an action's cost, you must use 1 or more stored resource cards by rotating them 90° counterclockwise.
Remember, do not change the position of the card in the deck when you pay; instead, rotate it without moving its position in the deck. If a card has more resources than you need to pay for a specific cost, you lose any extra resources.
Example 1: This cost requires 3 resources (1 Log, 1 Fish, and 1 Stone).
Example 2: The symbol means "or". This cost requires 1 resource (1 Log, or 1 Fish, or 1 Stone).
When deciding to pay for an action, you may look at the back of either 1 of the top 2 cards of your deck while deciding to upgrade or not. If you do so, be sure to return all cards to their original position and orientation.
You may only have 4 resource cards stored (sticking out of the side) at a time. Each of these 4 cards can contain any amount of resources.
If you wish to store a resource when 4 are already stored, you must first reset 1 currently stored card by rotating it counterclockwise (but not changing its position) to make room for the new resource card.
Drawing a Stored Resource
If a stored resource card is ever the top card of your deck, you must immediately discard it by rotating it 90° counterclockwise and placing it at the back of the deck.
End of the Round
When the top card of your deck is the round tracker card, this marks the end of the round number shown on the round tracker card. When this happens, you must flip or rotate it to the next higher number and place it at the back of the deck.
When moving from round 4 to 5, return the round tracker to the side that is marked 1/5 and utilize the smaller numbers on each side.
You may not activate the round tracker when it is the second card of the deck.
At the end of each round, you retain any stored resources. At the end of 8 rounds, the game ends and you must calculate your score.
Stored Resource Dividers
The dividers included in the game can be used to sort the game, making it easier to locate each set of cards. The square cards make it easier to locate each divider in the deck.
You may also use dividers to pause an in-progress game. On 1 side the dividers point out the card underneath it as a stored resource.
When you wish to pause, place 1 of each of these cards in front of each of your currently stored resources and then rotate all of these stored cards 90° counterclockwise.
Place all of the cards back in the box. When you are ready to resume your game, go through the deck locating each stored resource divider and rotate the resource underneath 90° clockwise and place the divider back in the box.
End of the Game
Once you have completed all 8 rounds of play, add up all victory points which are marked with a star () on the active area of each card in your deck.
When playing competitive against 1 or more opponents, the person with the highest score is the winner. In case of a tie, each player must add up their upgrades () and the player with the most upgrades wins. If there is still a tie, the player with the most stored resources wins.