Resource Objectives:



These objectives require, depending on the situation, the players to discard cubes of food (on the left 3), a mix (of the player's choice) of cubes of earth and stone (in the middle 6), or cubes of stone (on the right 3). These cubes are returned to the reserve.

Prey Objectives:



these objectives require the player to discard Prey tokens previously hunted and placed near their individual board (on the left 2, in the middle 3, and on the right 4). Tokens discarded are returned to the game box and thus a given token cannot be used for two different Prey objectives.

Special Tiles Objectives



These objectives require the player to have built 2 (on the left) or 3 (on the right) special tiles of any type (including a special tile which has been built twice or thrice).

To validate the objective on the left, the player removes from the tile of their choice the cube showing they own the tile. The tile remains on the board, but is now useless.

To validate the objective on the right, the player must remove from 2 tiles of their choice the cubes showing they own the tile. These tiles remain on the board but are now useless.

Ant Colony Level Objectives



These objectives require players to reach a certain level with their ant colony and move their ant colony disc back.

To validate the left objective the player's ant colony must be at least level II and the ant colony disc must be moved back one level.

To validate the right objective the player's ant colony must be at least level III and the ant colony disc must be moved back 2 levels. The new level thus defined is immediately active (notably in regards to the storage of cubes).

Larvae Objectives



these objectives require players to discard larvae from their larvae room (on the left 5, and on the right 9). The cubes discarded are returned to the reserve.

Soldier Objective:



This objective requires the player to discard 2 soldiers from their soldier room. The soldiers return to the player's reserve.

Nurse Objectives



To validate the objective on the left, the player must have 6 nurses in play (including those used to complete objectives) and discard one which is not used to indicate the successful completion of an objective.

To validate the objective on the right, the player must have 8 nurses in play (including those used to complete objectives) and discard two which aren't used to indicate the successful completion of an objective. The nurse(s) discarded are returned to the player's reserve.

Pheromone Objectives:



To validate the objective on the left, the player must have 4 or more connected pheromones (special tiles and tunnels do not count) and immediately empty these 4 pheromones of their cubes (which are returned to the reserve).

To validate the objective on the right, the player must have 7 or more connected pheromones (special tiles and tunnels do not count) and immediately empty these 7 pheromones of their cubes (which are returned to the reserve). The number of cubes on the pheromone aren't taken into consideration and a player can thus complete the objective on the left by choosing 4 pheromones devoid of any cubes (they simply need to be connected).


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