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Rating: 6.7 Good
Players: 1-4 players
Playing time: 0-35 minutes

Official Site: Marvel Champions official website

Created by: Michael Boggs, Nate French, Caleb Grace

Published by: Asmodee Italia, Fantasy Flight Games

Alternate Names: Marvel Champions: El Juego de Cartas, Marvel Champions: Il Gioco di Carte, Marvel Champions: le jeu de cartes


Iron Man and Black Panther team up to stop Rhino from rampaging through the streets of New York. Captain Marvel and Spider-Man battle Ultron as he threatens global annihilation. Do you have what it takes to join the ranks of these legendary heroes and become a champion?

Jump into the Marvel Universe with Marvel Champions: The Card Game, a cooperative Living Card Game for one to four players!

Marvel Champions: The Card Game invites players embody iconic heroes from the Marvel Universe as they battle to stop infamous villains from enacting their devious schemes.

As a Living Card Game, Marvel Champions is supported with regular releases of new product, including new heroes and scenarios-check out the products section at the bottom of this page to see everything announced so far!

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Marvel Champions: The Card Game is a cooperative card game for one to four players. Each player takes the role of one Marvel hero, playing the game as that character and their alter-ego.

In the game, the players work together to defeat a villain (controlled by the game) who is trying to complete an evil scheme.


  • 199 Player cards
  • 137 Encounter cards
  • 7 Reference cards
  • 30 Status cards
  • 62 Damage tokens
  • 16 All-purpose counters
  • 33 Threat tokens
  • 5 Acceleration tokens
  • 1 First player token
  • Rulebook


To set up the first game, perform the following steps in order. …

This section provides a brief overview of the many different types of cards in the core set.

Identity Cards

There are five identity cards in the core set, with the hero on one side and the alter-ego on the other.

Identity-specific Cards

Each identity comes with a set of identity-specific cards that are used in a player's deck whenever that player is playing that identity.

Obligation Cards

Each identity also comes with an obligation card that is shuffled into the encounter deck whenever a player is playing that identity. …

This section lists the decks for the scenarios in the core set, and presents guidelines for further customizing those scenarios.


Villain deck: Rhino (I), Rhino (II). Remove Rhino (I) and add Rhino (III) for expert mode. Main scheme deck: The Break-In!

Rhino encounter set: Armored Rhino Suit, Breakin' & Takin', Charge (x2), Crowd Control, Enhanced Ivory Horn, Hard to Keep Down (x2), Hydra Mercenary (x2), "I'm Tough!" (x2), Sandman, Shocker, Stampede (x3).

Standard encounter set: Advance (x2), Assault (x2), Caught Off Guard, Gang-Up, Shadow of the Past. …

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