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Rating: 6.8 Good
Difficulty:Very easy
Players: 1-8 players
Playing time: 15 minutes

Official Site: Official product page on Sit Down! website

Created by: Kasper Lapp, Gyom

Published by: Sit Down!, 2Tomatoes, Broadway Toys LTD

Alternate Names: Hrdibové bez záruky, Hrdinové bez záruky, Magic Maze: Weź i czmychaj, МагоМаркет, Мол Магика


After being stripped of all their possessions, a mage, a warrior, an elf, and a dwarf are forced to go rob the local Magic Maze shopping mall for all the equipment necessary for their next adventure. They agree to map out the labyrinth in its entirety first, then find each individual's favorite store, and then locate the exit. In order to evade the surveillance of the guards who eyed their arrival suspiciously, all four will pull off their heists simultaneously, then dash to the exit. That's the plan anyway…but can they pull it off?

Magic Maze is a real-time, cooperative game. Each player can control any hero in order to make that hero perform a very specific action, to which the other players do not have access: Move north, explore a new area, ride an escalator...

All this requires rigorous cooperation between the players in order to succeed at moving the heroes prudently. However, you are allowed to communicate only for short periods during the game; the rest of the time, you must play without giving any visual or audio cues to each other. If all of the heroes succeed in leaving the shopping mall in the limited time allotted for the game, each having stolen a very specific item, then everyone wins together.

At the start of the game, you have only three minutes in which to take actions. Hourglass spaces you encounter along the way give you more time. If the sand timer ever completely runs out, all players lose the game: Your loitering has aroused suspicion, and the mall security guards nab you!

Retail Price:$91
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After being stripped of all their possessions, a mage, a barbarian, an elf, and a dwarf are forced to go rob the local Magic Maze shopping mall for all the necessary equipment they need for their next adventure. They agree to pull off their heists simultaneously, then dash to the exits in order to evade the guards who eyed their arrival suspiciously.

In order to make this game accessible to people with altered color perception, each color is associated with a symbol. Whenever a color is mentioned, it can be identified by the corresponding symbol. …

Set-up Tips

  • Play with people who genuinely like the game and are determined to win a particular mission.

  • Develop a protocol for the "do something pawn". In my experience, most games are lost due to a conflict in the interest of exploring / exiting and flipping the timer. Therefore, I recommend one protocol: Frantic tapping of the "do something pawn" denotes complete attention to the timer.

  • Develop a protocol for pawn movement according to the group's ability. Most people are bad at multi-tasking. Therefore, a popular strategy is to focus on one pawn at a time. If a player is taking a long time, idle players can still spend their time preparing for subsequent game objectives. On the other hand, if the group is good at multi-tasking then you may decide to move pawns simultaneously. …

This initiation campaign consists of seven scenarios that will gradually introduce you to the basic rules of the game. When you fail a scenario, you can either try again or skip to the next one.

Scenario 1: Discovery

Shuffle Mall tiles 2 - 9, and place tile 1 A-side-up.

Explore the shopping mall, steal the items, then flee through the only exit (purple). Once a Hero pawn has fled through the exit, place that Hero pawn at the right place on the Theft tile.

Special Exception

If you wish, for this introductory scenario, you are allowed to talk as much as you want, throughout the entire game. This may help you understand the game concepts. …

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