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Components

  • 100 cards (numbered 1 to 100)
  • 1 Hi-Lo chip
  • Instructions

Object of the Game

Score points by winning discard piles, while also trying to be the first player out of cards.


Setup

  1. Grab a piece of paper and a writing utensil to keep track of scores. Nominate a scorekeeper.

  2. Shuffle the deck thoroughly, and deal each player a hand of 7 cards, face-down.

  3. Place the remaining cards face-down in the center of the play area as a draw pile.

  4. Flip the Hi-Lo chip and place it next to the draw pile. If the chip landed on "Hi" the oldest player starts, if it landed on "Lo" the youngest player starts.



Game Play

On your turn, look at the Hi-Lo chip. If "Hi" is face-up, you must play a card to the discard pile that's higher than the current top card of the pile. If "Lo" is face-up, then you must play a lower card.

Note: If you are starting a round, form a new discard pile by playing any card from your hand next to the draw pile.

You must play a card if possible, but if not then flip the Hi-Lo chip. If the chip lands on the opposite side, play a card from your hand and end your turn.

If it lands on the same side as before, draw the top card of the draw pile and play it if possible. If you're still unable to play a card, you'll instead make a "reset" play.

To make a reset play, first, the player who most recently played a card collects all the cards in the discard pile. (Keep collected cards in a face-down pile in front of you). Then, play any card from your hand to start a new discard pile.

Play proceeds clockwise, with the next player following the same rules as above.

Note: If the draw pile ever runs out, keep the top card of the discard pile and shuffle the rest of the cards in the discard pile to form a new draw pile.


Special Card Abilities


Cards ending in "1": Playing one of these cards causes the next player to draw 1 card and immediately skip their turn.


Clarifications:

  • Once a player is skipped, if the next (third) player is unable to make a legal play, then whoever played the card ending in 1 collects the discard pile.

  • If you play a card ending in 1 in a two-player game, in essence, you take a second turn. However, if you are unable to make a legal play during this second turn, then you must make a reset play, and your opponent collects the discard pile.



Cards ending in "2": When you play a card ending in 2, you must immediately play a second card, unless it was your final card.


Clarifications:

  • If you play a card ending in 2 but are unable to play a second card, then you must make a reset play, and the discard pile is awarded to the player who most recently played a card prior to you.

  • If you play a card ending in 2 during a reset play but are unable to play a second card, then you must reset again, and once again award the discard pile to the previous player.



Cards ending in "0": These cards are each worth 10 points when scoring (see: "Ending the Round").




Ending the Round

The round ends when one player has discarded all the cards in their hand. That player wins all of the cards in the current discard pile and receives a bonus of 10 points for going out.

All players count the cards they collected and score 10 points for each card ending in "0", and 1 point each for all other cards.

Each player announces their total for the scorekeeper to tally.


Start a New Round

To start a new round collect all the cards, shuffle them thoroughly, and deal each player a new hand of 7 cards. The Hi-Lo chip remains on the same side from the previous round, and the player in last place starts the next round.

If there is a tie for last place, either the oldest or youngest tied player starts, based on which side of the Hi-Lo chip is face-up.


End of the Game

The game ends once any player has accumulated at least 75 points at the end of a round. Whoever has the highest score is the winner.


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