Top quality exact replica watches with free shipping worldwide and world class customer service.

Not only do the farmers compete with one another vigorously, they must pay close attention to the well being of their pigs, so as not to lose any pigs to illness.

Of course, from time to time there are events rewarding farmers who outperform their peers, including pig shows, field trips to pigsties, and pigs in heat! In addition to the joy of raising pigs, excellence in doing so is the key to winning this game!


  • 1 Piggy Store
  • 20 Sties
  • 60 Game Coins
  • 20 Bills
  • 160 Pigs
  • 1 Starting Player Marker
  • 24 Season cards
  • 25 Vaccines
  • 25 Nutritional Supplements
  • 25 Birth Amulets
  • 24 Action cards
  • Instructions


  1. Place the Piggy Store in the center of the playing surface, and place the other game pieces on their corresponding spots in the Piggy Store. Game Coins/Bills should be placed next to the Piggy Store, ready for use.

  2. Shuffle the Season cards face down and separately for each season. Randomly remove 2 cards from each season (or 8 cards altogether), and place the remaining cards in one stack by seasons (with spring on the top and winter on the bottom) in the center of the playing surface.

    Return the removed cards to the game box and set aside; those cards are not to be used for the rest of the game.

  3. Each player receives 1 set of (four) Action cards, 1 Sty, and Game Coins totaling $45.

  4. Place the Starting Player Marker in front of the player with the biggest nostrils, and he/she becomes the Starting Player for the first round.

  5. In a clockwise direction and starting from the player with the Starting Player Marker in front of him/her, each player may purchase, from the Piggy Store, up to 4 items (Pigs and/or Tools) of his/her choosing, including multiple quantities of the same Tools.

    Purchased Pigs should be placed in their respective players' Sties (for details see Function Specification: Piggy Store-Sties), and all other purchased Tools should be placed next to the players' Sties. The game starts after every player has had a chance to make his/her purchases.

Game Play

Step 1: After one player turns over the top Season card from the stack (see explanation below), each player decides what Action he/she would like to take in response, and places the corresponding Action card face down in front of him/her, without showing other players.

At the completion of card selection, all players turn over their Action cards simultaneously.

Note: Starting with the spring cards, all Season cards belonging to the same season must be turned over before moving on to the next season.

In other words, Season cards are played in the following order: spring, spring, spring, spring, summer, summer, summer, summer, autumn, autumn, autumn, autumn, winter, winter, winter, and winter.

Step 2: Evenly distribute the quantity specified on the Season card among players who have chosen the same Action.

If such distribution cannot be done evenly, the remainders should be given to those players in the order of their distance to the Starting Player - the smaller a given player's distance to the Starting Player, the higher his/her priority. (For more details, see Function Specification: Distance from the Starting Player).

Step 3: All players take turns executing his/her chosen Action, starting from the Starting Player and move in a clockwise direction (for details on each Action, see Function Specification: Actions).

Unexecuted Actions cannot be saved or accumulated; instead every unexecuted Action can be exchanged for a $1 Game Coin. The execution of Actions and/or the exchange for Game Coins/Bills are carried out one player at a time, until all players have had their turns.

Step 4: The event specified on the Season card takes place. If this is already the last card in a given season, then the rules for Season Change apply as well. (For more details, see Function Specification: Season Cards - Season Change).

Step 5: Pass the Starting Player Marker to the next player in a clockwise direction, he/ she becomes the Starting Player for the next round, which follows immediately starting from Step 1.

Function Specification


Feed allows one of your Pigs to grow up one size.

Large Pigs cannot grow any larger in size. Any given Pig can only grow once in any given round. The chosen Pig for the Feed action is returned to the Piggy Store in exchange for a Pig of the next size up.

Mate allows one of your Medium Pigs or Large Pigs to give birth to one Baby Pig. Any given Pig can only give birth once in any given round. Baby Pigs are taken from the Piggy Store and placed in a Sty of the player who chose to take this Action.

Purchase allows you to make a one-time purchase of one item from the Piggy Store.

Sell allows you to sell one Pig to the Piggy Store at prices listed on the store. Return any sold Pigs to the Piggy Store.

Piggy Store

Sties are where Pigs are kept. There are a maximum of 66 living spaces to house Pigs in a Sty. Players should not place Pigs over the borders of a Sty, nor should they place one Pig on top of another, as illustrated.

Subsequently purchased Sties can be added to existing ones by connecting the sides (as illustrated), and Pigs can be housed in the livings spaces newly created at the junction of two Sties. The prices of additional Sties are: $10 for the second one, $15 for the third, $20 for the fourth and so forth. Sties cannot be resold.

Pigs of the same category are purchased and sold at the same price:

Baby Pigs

are priced at $3 each, and grow up to be Small Pigs.

Small Pigs

are priced at $6 each, and grow up to be Medium Pigs.

Medium Pigs

are priced at $10 each, can mate and grow up to be Large Pigs.

Large Pigs

are priced at $15 each, can mate but cannot grow any larger.

All Pig cards are two-sided: the side with a syringe icon indicates the completion of vaccination. All Baby Pigs or newly purchased Pigs are unvaccinated (represented by showing the side without a syringe icon).

Turn a Pig card with the syringe icon face-up immediately after the Pig has received a vaccination. The vaccination stays in effect as a Pig grows up, and does not affect the purchase or sale of a Pig in any manner.

Vaccines can be applied to any Pig, but no more than one Vaccine per Pig. Any Pig that is housed in a Sty but has not received a Vaccine before a Season Change dies immediately after a Season Change.

Dead Pigs are returned to the Piggy Store at once, without any compensation.

Nutritional Supplements can only be added to the diet of Baby Pigs or Small Pigs.

One portion of Nutritional Supplements allows the receiving Pig to grow up one more size than those receiving the normal diet, i.e. a Baby Pig with Nutritional Supplements in its diet becomes a Medium Pig (rather than a Small Pig), and a Small Pig becomes a Large Pig (rather than a Medium Pig).

Birth Amulets are used at the births of Baby Pigs; one Birth Amulet allows a newborn Pig to be born a Small Pig (rather than a Baby Pig).

Season Cards


(Feed, Mate, Purchase, and Sell) are specified on each Season card along with their respective frequencies/ quantities to be distributed immediately; distributions are made accordingly after all players have turned over their Action cards simultaneously.

Distance from the starting player

Sometimes the game requires that distributions be made in accordance with a given player's distance from the Starting Player, and this determination is made by counting clockwise from the Starting Player.

As illustrated, if there are six players (A, B, C, D, E, F) with Player A being the Starting Player, then Player A has the distance of "0"; the player to the left of him/ her has a distance of "1", and the player who is even farther to the left has a distance of "2" and so forth. The smaller the distance, the closer a player is to the Starting Player.

Tools are sold in the Piggy Store or awarded to winners of the events specified on Season cards. All Tools are priced at $1 each, and cannot be resold. Tools must be returned to the Piggy Stores once they have been used.


Events are specified on Season cards. When an Event concerns the price of an item, both the purchase and the sale price are affected accordingly.

When two or more players are tied in first place with the most of the specified subject required by a given competition, each of those players shall receive the same specified prizes.

Season Change

Season Change occurs after the last card of each season is played; there are a total of four Season Changes in this game. When a Season Change occurs, all Pigs housed in a Sty are inspected for evidence of having been vaccinated, and those not vaccinated die immediately after a Season Change.

Dead Pigs are returned to the Piggy Store at once. To prevent such losses, players in possession of unused vaccines can vaccinate their Pigs before the inspection takes place.

End of the Game

The game ends when all Season cards have been turned over and played.

First, all players should sell off any Pigs remaining in their Sties for Game Coins/Bills, and add up the values of their respective Game Coins/BilIs. The player with the largest sum wins the game.

If more than one player shares the largest sum, then those players should sell off any Tools and Sties they own for Game Coins/Bills.

The sell-off prices are: $1 for each Tool, $5 for the first Sty, and a $5 price increase is added to each subsequent Sty (i.e. the same as their purchase prices described under Function Specification: Piggy Store - Sties). Again add up the values of the Game Coins/Bills at this point.

The player with the largest sum wins the game.

The game is a tie if more than one player still shares the largest sum after everything has been sold off as described above.

Advanced Level Game Instructions

It is up to the players to decide collectively whether to use the advanced level game instructions for their game.

The instructions for playing the advanced level game are the same as those for the regular level, except that Step 1 under"How to Play" becomes:

Step 1 After one player turns over the top Season card from the stack, the Starting Player decides what Action he/she would like to take for the round, and shows the corresponding Action card to the other players. Then the next player in a clockwise direction does the same.

This step is repeated until all players have shown their Action cards before starting the distribution as explained in Step 2.

Continue Reading