## Components

• 70 donut cards
• 42 selection cards
• 7 donut row indicators

## Object of the Game

A massive tray of fresh donuts has just rolled out of the bakery.

You and your fellow donut lovers want to eat as many as you can, but there is no sharing in this game!

If two or more players pick the same donut, nobody gets it. Pick your donuts wisely and see if you can get the most points by the time all the donuts are gone!

## Setup

1. Give each player a set of selection cards equal to the number of players plus one. For example, if there are three players, each player should receive the 1, 2, 3, and 4 selection cards. Place any extras back in the box.

2. Take a moment to look over the various donut cards in the game.

3. Create the donut deck by adding or removing cards according to the number of players. Each card has a colored background and dots around its description box that indicate the minimum number of players it takes to include that card in the game.

4. Shuffle the donut deck and place it face down near the center of the play area. (Leave space to the left of the deck for a discard pile).

5. Draw and place cards face up to the right of the donut deck equal to the number of players plus one. This is the donut row.

6. Place a donut row number indicator above each card in numerical order, starting with the card closest to the deck and moving to the right. (The card closest to the donut deck will be referred to as card 1, the next donut card is card 2, and so on). These indicators will stay in place throughout the game.

## Game Play

A game takes place over several rounds. To start a round, each player secretly picks which card they want from the donut row by taking a selection card from their hand and placing it face down in front of them.

The numbers on your selection cards represent the position of the card in the row.

(For example, if you want to take card 2 from the row, then place your "2" selection card face down in front of you).

Once each player has a selection card face down in front of them, everyone simultaneously reveals it. Then, starting with the lowest selection number and counting up, players look to see if they get to take the card:

• If two or more players picked the same card, no one gets it! Immediately discard that card to the discard pile.

• If you are the only player to pick a card, take it from the donut row and place it face up in front of you. (All cards you own stay face up in front of you for the rest of the game and are open knowledge).

## Action Cards

If a card has a at the corners of its description border, that means it has a special power that must be activated immediately when it is taken from the donut row. Read the text on the card for the specific action.

Competing actions are resolved in numerical order. (In other words, resolve any card action in the 1 slot before moving onto the next selection number).

Important: You may only activate a card's power when you take it from the donut row. The power does not activate when you get the card from another player, draw from the deck, or take from the discard pile.

Example: Claire won an eclair from the donut row and uses its power to take the top card from the discard pile.

She gets a french cruller and places it face up in front of her. She does not use the power for the french cruller, but still gets 2 points for that card at the end of the game.

## Starting a New Round

When all of the selected cards have been taken (and all powers have been resolved), refill the empty spaces in numerical order with cards from the donut deck.

All players should take back their selection cards into their hands and begin a new round, which plays out just like the previous one.

## End of the Game

The game ends when there are not enough donuts in the donut deck to fully replenish the donut row. At that point, each player counts up their points and the player with the highest total is the winner.

If there is a tie, the player with the most cards wins the game. If the players are tied for both most points and cards, they share the victory.