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Glossary: Made-up Rules

If a made-up rule scores points based on cards or suits you have, count all your cards in your deck, discard, hand, Yard, and Lookout.

Big Plans: At the end of the game, score 1 point per Advance Fort action you have. This includes when it is only part of an action, like on Lefty and Dot. It does not include the DIY perk card.

Friendship Bracelet: At the end of the game, score 1 point for each different suit you have, except the coin () suit. If you have all six suits, score an extra 1 point.

Piggy Bank: At the end of the game, score 1 point per toys token on your player board.

Pizza Party: At the end of the game, score 1 point per pizza token on your player board.

Loner: At the end of the game, score 5 points if you have no Best Friends cards.

Minimalism: At the end of the game, score 8 points if your Fort Level is exactly 2.

Popularity: At the end of the game, score 1 point per card in your Lookout.

Play Palace: At the end of the game, score 1 point per crown ( ) suit you have.

Secret Stash: At the end of the game, score 1 point per resource in your Pack.

Sleepover: At the end of the game, score 8 points if you have more cards than each other rival player has. If you are tied for the most cards, score 4 points.

Slime Lab: At the end of the game, score 1 point per book ( ) suit you have.


Glossary Perks

Birthday Party: At the end of your Recruit phase, you may recruit another card from the Park or Park deck, but not a rival player's Yard.

Bribe: On your turn, whenever you use the Add Card to Lookout action, you may add a card from the Park, the Park deck, or any Yard (instead of your hand). You may still choose to add from your hand.

Copy Cat: Whenever you follow, you may discard up to 2 cards (instead of 1 card), using the matching suits of both cards.

Diy: On your turn, instead of playing a card, you may trash this card to use the Advance Fort action, spending one more resource (either pizza or toys) than normal. This action cannot be followed.

Do-Over: On your turn, after you finish playing a card and every rival player has followed or chosen not to, you may trash this card to play a second card. (You may improve it by adding suits, and rival players may follow its public action, as normal).

Recycling: Anytime on your turn, you may trash this card to take a card from your discard pile and add it to your hand.

Rough Housing: Instead of following a rival player's public action, and after each other rival player has followed or chosen not to, you may trash this card to trash the leader's played card.

Sticky Fingers: On your turn, whenever you use the Pack Resource action, you may take the resource from the shared supply (instead of your Stuff), in any combination if you use the action multiple times.

XXL Backpack: Your Pack can hold 2 extra resources.


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