(16 Buildings + 8 Duplex)
A Set Is Worth 2|5|10|16.
Shops score when connected in a straight line (row or column): 2 points for one shop tile, 5 points for two connected shop tiles, 10 points for three connected shop tiles in a straight line, or 16 points for four connected shop tiles in a straight line.
If lines of shops cross (in an L or T or + shape), each tile can only be counted for one of the sets.
Score each set of shops separately. The example to the right scores 16 points for a row of four shops, plus 2 points for the single shop and 5 points for the column of two shops for a total of 23 points.
Shops do best in a shopping district where customers can find everything they need in one place.
(16 buildings + 8 duplex)
a tile is worth 4, 3, or 2, determined by majority.
In the city (or cities, if tied) with the most factory tiles compared to other cities, each factory tile scores 4 points. In the city or cities with the second most factory tiles, each factory tile scores 3 points. In all other cities, each factory tile scores 2 points.
Cities A and B each have five factories (4 points per factory), City C has three factories (3 points per factory), City D has two factories and City E has one factory (each city receives 2 points per factory), and City F has zero factories (0 points).
The most industrialized cities become known for their work and attract even more industrial development.
(20 Buildings + 8 Duplex; 7 Of Each)
A Set Is Worth 1|4|9|17.
There are four different tavern tiles, each with a different icon inside a red diamond. Taverns score 1 point for one in a city, 4 points for two different taverns, 9 points for three different taverns, or 17 points for all four different taverns in a city (regardless of location or adjacency to each other).
A city can contain duplicate taverns. Each set of taverns is scored separately.
If a city has one music, two drink, and two food taverns, that city scores 13 points for taverns: 9 points for the first set of music, drink, and food taverns, and 4 points for the second set of drink and food taverns.
Residents visit a variety of taverns; some have the best food, some the best drink, some the best music, and some the best beds.
(20 buildings + 8 duplex)
a set is worth 1|3|6|10|15|21, and a tile is worth +1 if next to at least 1 tavern.
Offices score 1 point for one office tile, 3 points for two office tiles, 6 points for three, 10 points for four, 15 points for five, or 21 points for six office tiles (regardless of location or adjacency to each other).
If a city has seven office tiles, the seventh starts a new set of offices, and the scoring starts over again at 1 for that set.
If a city has 7 office tiles, it scores 22 points for offices (21 + 1).
In addition, each office gets +1 point if it is adjacent to at least one tavern. Each office tile can only score 1 bonus point, but several offices can receive that point from the same adjacent tavern tile.
A single office adjacent to a tavern is worth 2 points (1 + 1). A single office adjacent to four taverns is still worth 2 points.
Professional services (attorneys, accountants, doctors, etc) create a demand for more professional services. Locations next to taverns are especially desirable.
(16 Buildings + 8 Duplex)
a group of one or more connected parks is worth 2|8|12|13|14.
Parks score in groups of one or more connected parks. A single unconnected park is worth 2 points. Two connected parks are worth 8. Three connected parks are worth 12. Every additional connected park after the third increases the score by 1.
You may have more than one unconnected park group in your city. Score each park group separately.
To be in a connected group, a park must share a border with another park. The group does not have to form a straight line.
In a city with four separate park tiles, the parks score 8 points total (2 each). Three adjacent parks and one separate park score 14 points total. Four adjacent parks score 13 points total. Two separate groups of two parks each score 8 points for a total of 16 points.
Large parks can be enjoyed by more citizens when they are spread throughout the city center.
(20 Buildings + 8 Duplex)
A tile is worth 1 per other building type (excluding houses) in the city, but a tile next to a factory is only worth 1.
Each house tile is worth 1 point for each other building type (excluding houses) in the city (regardless of location or adjacency). If there is one other building type in the city, each house is worth 1 point. If there are five other building types in the city, each house is worth 5 points. All taverns count as a single building type.
If a house tile is adjacent to a factory tile, that house tile instead scores 1 point (people don't want to live right next to a factory).
People want to live where they have access to many different services and places to work, but few want to live across the street from a factory.