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This delightful game is simple and easy to play, even for children who can't read. Rctures help kids understand the rewards of a" mission accomplished" as they climb up the tedders and the importance of trying again as missteps and challenges cause them to slide down the chutes.


Components

  • Gameboard
  • 8 Super Hc-roSquad character pawns
  • 4 Pawn stands
  • Spinner with base and arrow
  • Instructions

Object of the Game

Be the first player to reach square #100.



Setup

Position the gameboard so all the players can easily move their pawns from square to square.

Everyone chooses a character to play. Any extra characters are out of play.

Insert each character into a clear pawn stand. Snap the frames together to close the pawns as shown.

Note: To change the character in a pawn, remove the back of the clear pawn by slightly bending it until the bottom of the door pops out.

Chosen pawns start off the beard near square #1. Now get ready for the fun!


All About the Squares:

Take a peek at the gameboard. The squares are numbered from 1 to 100.

Players' pawns will move take and forth across the board, following the numbers upward - starting at the square #1 and moving right toward square #10, then up to square #11 and left toward square #20, etc.

Of course, you can also move up by climbing ladders and sometimes go down, too, by sliding down chutes. More about that later.



Game Play

Everyone spins the spinner. The player with the highest number goes first. Play proceeds to the left.



Going up a ladder or down a chute

Ladders

Any time a pawn ends its move on a picture square at the bottom of a ladder, that pawn must climb up to the picture square at the top of the ladder.

For example, if you end your move on square #71, you can immediately move up to square #91.

Notice that the pictures on these two squares are related. Spider-Woman builds a birdhouse and attracts a bird.

Climb up with a good deed!



Chutes

Any time a pawn ends its move on a picture square at the top of a chute, that pawn meet si ide down the chute to the picture square at the bottom of the chute.

For example, if you end your move on square #98, you must immediately move down to square#78.

Again, the pictures are retted. Magneto slakes the chute and breaks it.

Obslades slide you back!


If your pawn ends its tum on any of the following spaces, your turn is over:

  • a square with no picture
  • a square with no picture and just an arrow
  • a square that a ladder or chute just passes through
  • a picture square at the top of a ladder
  • a picture square at the bottom of a chute

End of the Game

The first player to reach square #100 wins the game. You can get there 2 ways:

  1. Land there by exact count. If your spin would take you past square 100, don't move. Try again on your next turn.

  2. Climb there by ending your move on ladder square 83.


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