1. Sleeping Gas And Shuffle

Put one baby raptor to sleep. The baby raptor must be located on the same tile as a scientist or on an orthogonally adjacent tile. Lay down the baby raptor figurine.

The Raptor player will have to spend 1 action point to put this baby back upright, but cannot do it in the same turn. Then, shuffle your draw pile and your discard pile (including this card) to form a new draw pile.

2. Reinforcements

Place one or two scientists from your reserve on empty spaces located alongside the long edges the board.

You can only place these scientists on the square tiles (not on the L-shaped tiles). If you do not have any scientists left in your reserve, you do nothing this turn.


3. Jeep (x2)

Perform one or two moves with a Jeep. When moving with a Jeep, a scientist can move as many spaces as you like in a straight line as long as he doesn't run into an obstacle (rock, space occupied by a raptor or by a scientist).

If the scientist drives over a fire token, the fire is put down and the token is removed from the board. You may split these two moves between two different scientists.

4. Sleeping Gas (x2)

Put one or two baby raptors to sleep. The baby raptors must be located on the same tile as a scientist or on an orthogonally adjacent tile. Lay down the baby raptor figurines.

The Raptor player will have to spend 1 action point to put each of these babies back upright, but cannot do it in the same turn.


5. Fire (x2)

Place two fire tokens on free spaces of the board. A fire token can only be placed orthogonally adjacent to a scientist or to an existing fire token (including one that was placed this turn).

This scientist cannot put to sleep the baby raptor on the left, as it is neither on the same tile nor on an adjacent tile.

6. Reinforcements

Place one or two scientists from your reserve on empty spaces located alongside the long edges the board.

You can only place these scientists on the square tiles (not on the L-shaped tiles). If you do not have any scientists left in your reserve, you do nothing this turn.



In this example, the Scientist player can place his reinforcements on 15 different spaces (empy spaces on the edges of the square tiles).

7. Fire (x3)

Place three fire tokens on free spaces of the board. A fire token can only be placed othogonally adjacent to a scientist or to an existing fire token (including one that was placed this turn).



8. Jeep (x4)

Perform up to four moves with a Jeep. When moving with a Jeep, a scientist can move as many spaces as you like in a straight line as long as he doesn't run into an obstacle (rock, space occupied by a raptor or by a scientist).

If the scientist drives over a fire token, the fire is put down and the token is removed from the board. You may split these moves between different scientists.

9. No Effect



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