The Oware (Trysse) variant
The game starts with 4 stones in each hole.
You can move by picking up the stones in any hole on your side of the board and seeding anticlockwise, but each player may only seeds one hole per turn.
It's forbidden to touch or to point at the stones to count them. You may only count by looking at the stones.
A player who has no stones on the opponent's side must (if possible) put stones on the opponent's side. If this isn't possible, all of the stones remaining belong to player whose side they are on.
The first player who can capture 25 stones is the winner.
A player can capture stones by landing on the opponent's side of the board where the final hole contains 2 or 3 stones.
When the previous hole has also 2 or 3 stones, then they are captured as well. This goes on back to the last hole that finished with 2 or 3 stones or the last hole on the opponent's side.
Captured stones are immediately removed from the game.
The Wari variant
This variant uses the same rules as the Oware or Trysse variant except:
Only "1 or 2 stones" are required for capturing instead of "2 or 3".
The first player who can capture 21 stones is the winner.
A penalty is given for leaving the opponent's side without stones to move with. Then the player must forfeit all the remaining stones on the board to the opponent. So, it's very important that players try to have at least one stone on the opponent's side or else they must be sure that the move will win more stones than are lost with this penalty.
Players can agree to stop the game when a stalemate sitution arises in the end game (when both players can easily avoid any further losses for ever. Then the game stops and the captured stones are counted and in this case, the stones on the board are not counted by either player.