Lost Cities The Board Game Rules

Game Components


Setup

Place the game board in the middle of the table with the victory point chips and artefact tiles nearby. Each player selects a color, takes the 5 figures in this color and places them before himself (his play area).

Shuffle the 25 event tiles face-down and place them randomly on the spaces marked for them on the game board. After they are placed, turn them face-up.

Shuffle the cards face-down and deal 8 cards face-down to each player. Place the remaining cards face-down as a supply next to the board.

Note: When playing with two: before dealing the cards, remove 30 cards randomly from the deck and place them face-down back in the box.


Game play

The game consists of 3 expeditions. After each expedition, the players score their positions. After the 3rd expedition, players also score the artefacts they have collected during the game. The players choose a starting player who begins the first expedition.

The game is played in clockwise order. On a player‘s turn, he takes his turn, which consists of two phases, played in the order shown:

  1. Play a card:

    • either face-up in his play area, in order to begin a path;
    • or face-up on an already played card in his play area, in order to move forward on a path already begun;
    • or discard the card (face-up on a discard pile).

  2. Take a card:

    • from the face-down supply.
    • from one of the face-up discard piles.


I. Play a card

The player selects one of his hand cards and takes one of the following three actions:

Begin to search a path

Move forward on a path he is on

Reaching the last step

When a figure of a player reaches the last (ninth) step, and the player plays a (valid) card for this path, then he may move any of his other figures one step forward on the path it is on.

Discard a card

Once the player has completed this phase, he can go on to Draw a card.


II. Draw a card

The player ends his turn by drawing a card. He has 2 possibilities:

Now, the player has again 8 cards in his hand and his turn is over. Now, the next player, in clockwise order, takes his turn and starts by playing or discarding a card from his hand.

Find an event tile

When a player moves a figure to an space with an event tile, he must execute the action indicated on the tile:

Artefact tile

The player takes the artefact tile from the board and places it in his play area. The tile space remains empty!

Victory point tile

The player takes victory point chips in the value shown on the tile and places them face-down in his play area. The researcher does not take double points. Victory point chips are always placed face-down. The tile remains face-up on the space.

Arrow tile

The player may move any of his figures, that is already on a path, one step forward. If this moved figure reaches a space with an event tile, the player executes the action indicated on that tile, and so on. The tile remains face-up on the space.

End of an expedition and scoring

An expedition ends immediately when a total of fi ve figures pass a bridge (between the 6th and 7th steps on each path). This does not mean that every bridge on every path was passed. It is possible that on one path two players pass the bridge and on another none pass the bridge.

If one reaches a space which ends the expedition and it has an event tile, the action indicated by the tile is not executed.

An expedition also ends, when the last card from the face-down supply is drawn.

Scoring an expedition

Each figure on the board earns a player victory points:

The next expedition

After the scoring is complete, shuffl e all 25 event tiles as at the beginning of the game and place them again, randomly, on the spaces marked for them on the board and turn them over.

Shuffle the cards face-down and deal 8 cards face-down to each player. Place the remaining cards face-down as a supply next to the board.

The players keep their victory point chips and their artefact chips. The new expedition begins with the player to the left of the player who played last in the previous expedition.


Game End

The game ends after the scoring of the third expedition.

Now players count their artefact chips. In the long scoring table on the game board, players can read how many points they earn for their artefact chips. A player with fewer than 6 artefact chips will lose victory points.

Each player now adds now the value of his victory point chips. The player with the most points wins. If players tie with the most points, the player among them with the most artefact chips is the winner.