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Where some see junk, others see art! You Are An Up-and-coming Prodigy, Known For Turning Everyday Pieces Of Junk Into Magnicent Structures And Extraordinary Creations: Junk Art! But The Scene Is Growing Fast, And As Prodigious As You Are, Others Are Starting To Show Real Skills. All Over The World, The Movement Is Gaining Fans, And Each City Is Exhibiting Their Preferences.

The Time Has Come For You To Leave Your Home Town And Show Your Creations To The World. Go On A World Tour And Make The Most Fans, All In The Name Of Junk Art!

After All, For A Junk Artist, Having The Most Fans Means Being The Best!


Components

  • 6 wooden bases
  • 60 wooden Junk pieces (15 pieces in each of the 4 colors)
  • 60 Junk Art cards (one for each Junk piece)
  • 15 City cards (including 3 blank City cards to create your own)
  • 1 Start player/direction of play card
  • 1 Special Star card
  • 3 Cactus cards (for Nashville only)
  • 1 tape measure




Object of the Game

Junk Art mixes a steady hand, balancing pieces, and a bit of luck. You will go on a World Tour composed of city exhibitions. In each city, you will play turns where you place one or more pieces onto your structure.

Depending on the city, you may also need to play or choose cards. No matter the city, your goal will always be to build the largest fan base and become a trendsetting junk artist by creating the tallest structure, having the last structure standing, and many more!


Setup - The First City

Before setting off on your World Tour, there are a few things you should know. Each city you visit in your world tour will have their own unique rules that describe how to set up and play there. Welcome to Junk Art!

  1. Give each player one base. Each player chooses on which side to place it.

  2. Shuffle the Junk Art deck and place it facedown within easy reach of all players. The Cactus and Special Star cards should not be shuffled into the deck as they are only used in certain cities.

  3. Spread out the Junk pieces as a supply in the middle of the play area.

  4. Place the fan tokens and tape measure to the side near the supply.

  5. The last person who visited an art exhibition is the start player. Give them the Start player card. Place it on the same side as the current City card (see below), unless play is simultaneous.

    Note: The start player is determined this way only for the first city. The start player for the following cities is the one with the fewest fans.

    In case of a tie, the start player moves to the next player in clockwise order.

  6. Prepare your World Tour by first removing Nashville and any City cards that do not support your number ofplayers.

    Shuffle the City cards and deal 3 of them faceup in a line. These are the cities you will visit during your World Tour, with the leftmost one being the first in your tour. For your first game, we recommend playing these cities in this order: Philadelphia, Monaco, and Paris.



    World Tour Length: Although this setup uses 3 cards, you may use any number of City cards in your World Tour. It is YOUR tour after all!

    Note: Nashville is set aside because it requires a copy of Flick 'em Up to play.

  7. Finish setting up by reading the city specific rules.


The Golden Rule

If any city specific rule is in conflict with the above rules, follow the City card rules for that city only.


Placing Pieces

When you must choose a piece, it becomes your active piece as soon as you pick it up.

Active piece: The piece you are placing.

  • You may use one or two hands to place your active piece.

  • The active piece can go anywhere on your base or structure, as long as it does not touch the table.

Your structure: All the pieces on your base, including the base.

  • You may hold your base with one hand.

  • You may use the active piece to move one or more pieces on your structure. Pieces on your structure must remain in contact with the structure at all time.

  • If you have more than one piece to place during your turn, you must place them one at a time.

Dropping the active piece: If you drop the active piece, you may pick it up and place it again. is rule also applies if only that piece falls off your structure immediately after you place it.

Want a bigger challenge? Play with only one hand. en play with your non-dominant hand only!

Fallen Pieces & Etiquette

At any time, if a piece falls oa structure and touches the table, the owner of that structure sets that piece aside and keeps it as one of their fallen pieces.

Exception: See "Dropping the active piece" above.

  • If you cause any pieces from any player's structure to fall on the table, you keep those pieces as fallen pieces.

  • All players should avoid touching the table either inadvertently or deliberately, especially when they are not attempting to place a piece.

  • You may not touch another player's structure. It may be junk, but it's their art!


Exhibition End

  • Each city has its own rules to determine when the exhibition ends.
  • Unless stated otherwise, you must always place your active piece(s) when the exhibition ends.
  • Universal end condition: in all cities, the exhibition ends immediately if all the Junk Art cards have been played.

Note: Most cities encourage you to create the tallest structure. Not sure which structure is the tallest? Use the tape measure to find out!


The Following Cities

When moving to the next stop of your World Tour, players simply keep their previously gained fans and set up in the new city like they did in the rst one. Give the Start player card to the player with the fewest fans.


End of the Game

When players have completed the last city, the game ends. The player with the most fans after completing the last city wins the game.

Ties

Whoever won the most fans in the last city wins the game. If the tie persists, these players may share the victory or or faceoff in final Monaco city challenge.

Other kinds of ties are resolved as friendly ties (i.e., tied players receive the maximum fans).



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