Carcassonne Game Rules



The start tile is placed in the center of the table, while the scoreboard is placed on the edge of the table.

The other tiles are shuffled and placed on a face-down stack.

Each player takes his 8 followers (of his color) and puts one of them on the scoreboard (on number zero).

Now the players decide who can start the game.

Game Play

On their turn, a player can do the following actions in the following order:

  1. Draw and place one new land tile.
  2. A player can choose if he want to put one follower from his supply on the just placed tile.
  3. When by placing a tile one or more roads, cities or monasteries are completed, then points will be received immediately.
  4. Return possible thieves, knights or monks to their supply.

The player's turn is now over and the next player (clockwise) can start his turn.

Placing Land Tiles

A player draws one tile of the face-down land tiles. He must place that tile on the table according the following rules:

In the rare circumstances where a drawn tile cannot be placed, the player returns the tile to the box and draws another tile.

Placing New Followers

After a player placed a tile, he may deploy one of his followers, using the following rules:

When a player has deployed all his followers, he continues to play tiles each turn.

A player is never allowed to retake one of his followers from a tile, although they are returned when roads, cities or monasteries are finished.

Then, the player's turn is over. After, in clockwise order, the next player takes his turn, followed by the next one, etc.

Note: If after placing a tile something get completed, it's immediately scored before the next player's turn.


When a player scores points, he moves the scoring marker forward on the scoring track the number of spaces equal to the points earned.

If the scoring marker goes beyond 50, put the marker on its side to indicate that you now have more than 50 points.

After completing a road, city or a monastery the followers used in the scoring are returned to their player's supply and can be used again on other tiles later.


Connected fields are called farms and they don't score during the game. Farms are bordered by roads, cities and the edge of the area where the tiles have been played.

You can deploy followers on them and they become farmers which scores in the final scoring.

So, farmers stay for the entire game on the fields and are never returned.

Final scoring

When a player places the last tile, the game will end after his turn and the final scoring takes place.

Incomplete cities, roads or monasteries

During the final scoring, incomplete roads, cities or monasteries are scored.

The player who has a thief on the road or a knight in the city scores one point for each road or city segment in the incomplete road or city. Banners or shields earn the city player one point each.

A player who has a follower on an incomplete monastery scores 1 point for each monastery tile.

Scoring farmers

Farmers score points as shown below:


Once all the fields have been scored, the final scoring and the game are over.

The player with the most points at the end of the game is the winner!