For times when the submitted red apple cards don't fit the green apple card, a judge may replace the current green apple card with the card from the top of the stack. The judge must use the new green apple card to choose one of the red apple cards. Only one green apple card is awarded. Each judge is allowed this option once per game.
For even more hilarity, combine the cards from your TO GO box with cards from the APPLES TO APPLES PARTY BOX and PARTY BOX EXPANSION ONE. Because none of these sets contain duplicate cards, mixing them together will allow you to generate thousands of outrageous new comparisons!
1000 Blank White Apples
Have players make up green and/or red cards before playing. Mix the cards in with the others, or have half A2A cards and half made up cards in your hand. The judge can't see who plays what kind of card.
Quick Pick Apples
For a faster game, players must choose their red apple cards as quickly as possible. The last red apple card placed on the table is returned to that player's hand and will not be judged during that round.
For a change of taste, start by dealing five green apple cards to each player. The judge turns over a red apple card from the top of the stack. Players choose the green apple card from their hand that they think best describes the word on the red apple card. The judge then selects the green apple card he or she thinks is best, and awards the red apple card to the person who played the selected green apple card.
For players who want to rid themselves of a red apple card, allow players to discard one red apple card from their hand when it is their turn to be the judge. Players who discard a red apple card can replace it by drawing a new red apple from the stack.
Bad Bad Bad Apples
Allow players to discard their entire hand when it is their turn to be the judge. Players who discard their hand replace it by drawing a new hand from the stack.
For a more leisurely and thoughtful game, allow everyone, except the judge, to play a red apple card in each round. You may wish to set a time limit for each round to prevent a player from taking too much time.
For the confident types, this is a way to "put your apples where your mouth is!" Two or more players boasting that the judge will pick their card can agree to each wager one of their green apple cards. If the judge selects one of their red apple cards, that player wins the green apple card and all of the wagered green apple cards. If the judge does not pick one of their red apple cards, the wagered cards are forfeited to the bottom of the card stack.
Apple's Eye View
For a different perspective, the judge must pick a red apple card based upon the point of view of somebody, or something else (for example, a house cat, Rush Limbaugh, Bill Clinton, a speck of Dust... or anything). The player to the left of the judge determines which point of view the judge must use for that round.
Apples for Three
For a three-player game, play two red apple cards after the judge turns over the green apple.
Apples to Oranges
Your goal is to play something that has nothing to do with the green card. Cold? Assembly lines! Sexy? Telemarketers!
For a tart twist, choose and judge red apple cards that are the least like, or the opposite of, the word on the green apple card. For example, you might choose Gas Station Restrooms when the green card Classy is played.
Bottom of the Barrel
For a clever way to wind down a game, players must play out the seven cards in their hands, without redrawing. As players deplete the red apple cards from their hands, the choices become more and more challenging.
For an unpredictable mix, each player selects a red apple card from his or her hand before the judge turns over the green apple card. After the red apple cards are played, the judge turns over a green apple card. As usual, the judge then selects the winning red apple card.
If you play a Red card and are SURE your card is going to get picked, you can "double down". If your card DOES get picked, you get to steal a Green card from any other player who has one. If your card is NOT picked, whoever did win the Green card gets one of your Green cards as well. Obviously, you can only double down if you have a Green card already, and at least one other player has one as well.
Create cards with A2A variants or special rules and conditions on them, and mix them in with the green cards. Decide if, when drawn, they affect the game for the turn, the round, or until another one is drawn and replaces it. See Yellow Apples in the BGG file section.
2 for 1 Apples
For a real deal, the judge turns over two green apple cards to start the round. Each player selects the red apple card from his or her hand that is best described by both green apple cards. After the judge selects a red apple card, both of the green apple cards are awarded to the winner.
Quick Pick for Four
With a group of four, players may play one or two red apple cards from their hands. Players attempting to play two cards must place them on the table, one card at a time. Only the first four red apple cards placed on the table will be judged.
Pears to Apples
Play pairs of red cards. Obviously this means you can't shuffle them up quite as well - each player puts two cards down on top of each other, and you end up with a bunch of pairs on the table. The cards must must must be related. Example: "dangerous". The winning play? "AIDS" and "My Love Life." (Another play: "Britney Spears" "Assembly Line".) "Testy"? "Albert Einstein" "Barbed Wire". Yes, you need a bit of an imagination for this - but suddenly you have 21 possible plays instead of just 7. The same AND/OR/XOR/etc. options as Apples to Pears can be used here.
Quick Pick for Four
With a group of four, players may play one or two red apple cards from their hands.
Players attempting to play two cards must place them on the table, one card at a time. Only the first four red apple cards placed on the table will be judged.
The judge is now vested with the option to punish a player who in his opinion played an object card with no relation to the topic card. The penalty: the offending player is not allowed to draw a replacement for that card for one full round. Not only did this new rule greatly limit speed play, it allowed for another avenue of belly laughs as referees flaunted their new power and players pleaded their cases for why they should not be penalized for their card choice.