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London, 1899: The city is shaken by heinous crimes, and the solutions are shrouded in mystery. Scotland Yard is groping in the dark and has summoned you, the best detectives, for help in resolving their inquiries.

Each investigator will be assigned their own mystery to solve, and must use their instincts to identify which of the 13 Clues match their case before the others do!


Components

  • 30 Clue cards
  • 6 hiding screens with transparent cardholders
  • 6 pencils
  • A pad of Casebook Pages
  • 8 Magnifying Glass tokens
  • 8 Letter tiles (A to H)
  • 6 Top Secret tokens (only used with the game variant)
  • Instructions

Object of the Game

To be the first player to solve your own Mystery, correctly identifying the Person, Location, and Weapon. …


Astronauts wanted! Scientists say there is a mysterious ninth planet located at the edge of our solar system. But despite all of their efforts, so far they have been unable to provide substantial evidence of its existence.

Join this exciting space adventure to find out if the theories are just science fiction or if you will discover Planet Nine.

In this cooperative trick-taking game you need to complete 50 different missions. But you will only succeed if you can work together as a team. To master the challenges and achieve your mission, communication will be essential - but in space, things can be more difficult than you expect ... …


Among so many treasures that flock to Rome, garum is the finest and most profitable of them all. From the factories of Troia, in Lusitania, and Baelo Claudia, in Baetica, comes the most appreciated and valuable garum sauce of the whole empire.

In those regions there is fish, salt and clay of the finest quality to make the amphoras that carry the sauce into Rome. The most powerful families of the empire will pay any price for a small amount of this strong and appreciated condiment. …



Components

  • 6 dry-wipe boards
  • 6 pens
  • a dry-wipe scoreboard
  • 180 question cards
  • Instructions

Object of the Game

Be the first player to get to 15 points! How? By answering numerical questions with a range...

You all write your ranges at the same time, then reveal! Win points if the right answer is in your range. The most confident player with the smallest range wins the most.


Setup

  • You can play as individuals or teams.

  • Each individual / team ("player") needs a dry-wipe pen and Answer board. …


When King Taron's loyal soldiers put down the Dragul Invasion of Nalos, they threw the captured minions into Kulbak Prison, where the enchanted gates and ruthless Construct guards make escape all but impossible. Once every year, the king releases the toughest gang of prisoners into the royal colosseum.

You play as a squadron of minions - Gnolls, Kobolds, Bugbears, Goblins, or Insectoids - that were captured on the battlefield and locked up in Kulbak.

But in six short weeks, King Taron will visit the prison, and he might give you the chance to fight for your freedom. Can you build a reputation and establish yourself as the prison's most powerful crew? …



Components

  • 160 Dare cards
  • 40 modifiers
  • 20 penalty cards
  • Instructions

Setup

  • Shuffle the Dare cards and deal each player 5 cards.

  • Shuffle the Modifier cards and place 10 cards face down in a stack at the center of the table. This is the Modifier stack.

  • Shuffle the Penalty cards and place them face down near the Modifier stack.



The Cards

Daring Contest has 3 types of cards: Dare cards, Modifier cards, and Penalty cards.

Dare Cards

Each Dare card has an action that a player must complete in order to earn the points at the bottom left corner of the card. …



Components

  • 80 Building Cards
  • 6 Influence Cards
  • 6 Action Strips
  • 39 Coins
  • 6 Brick Tokens
  • 18 Point Tokens
  • 33 Influence Tokens
  • 1 Score Pad
  • 6 Emissaries
  • 1 Gold Emperor Pawn
  • 1 Silver First Player Marker
  • Building Reference
  • Rulebook

Object of the Game

You are master architects of antiquity, working to rebuild Imperial Rome. Compete for access to blueprints and materials in the court of the Emperor, while strategically managing resources and laying out buildings to maximize your score.


Setup

Note: These rules are used for games with three or four players. To play with two players, see "The 2-Player Game" on page 6. …


Welcome to Dominations! Take on the role of a primitive tribe and transform it into a Nation whose influence will echo through the ages...

Place your triangular Land tiles carefully to expand your population and attain the Knowledge that will determine how your society is shaped over time.


Components

  • 90 Land Tiles
  • 288 Mastery Cards
  • 4 Player Boards
  • 60 City counters
  • 4 Victory counters
  • 4 Influence counters
  • 4 Initiative counters
  • 12 Monument standees
  • 48 sliders
  • Cradle of Humanity
  • 50 Monument Level Cards
  • 12 Monument Cards
  • 6 Domination Cards
  • 4 Campfire Cards
  • Score Board
  • 16 Objective Cards
  • 32 Gaming Aids
  • 16 Score Tokens
  • Instructions

Object of the Game

You can use this Knowledge to build Cities and master Skills; thus creating the legacy for which your civilization will be remembered. Each time you master kill it becomes one of the pillars of your society, opening doors to new possibilities and increasing your power. …


In Tiny Towns: Fortune, the creatures of the forest have found a way to trick each other into thinking shiny bits of metal have arbitrary value . It's very useful-so much so that you can use this thing called "money" to get other creatures to give you almost anything in return for the right number of shiny bits. If only earning money weren't so difficult!

These shiny bits are called Quercs, but for some reason everyone always ends up calling them "coins". When the creatures of the forest ran out of space and began digging into the hills to make room, they came across a fairly useless metal. …



Components

  • 51 Cards
  • Monkey Card Case
  • Instructions

Object of the Game

Collect the most sets of 3 matching cards.


Setup

Shuffle the cards and deal 5 to each player. Place the remaining cards facedown in the center of the playing area to form a Draw Pile.

Players should look at their cards and hold them in their hand but not let others see them. The cards should be arranged so matching cards are next to each other.

If you are dealt a set of 3 matching cards, show them to other players and place them in a pile in front of you. …